Void Loop
A downloadable game for Windows and macOS
VoidLoop
Note: For M1 Macs - command click on app > select 'get info' > check 'use rosetta' for app to run.
Simple arcade wannabe wave-based platformer/shooter. It was a game I started during the COVID-19 pandemic - I was a service industry worker with a lot of extra time for a few months and developed a majority of this project. It sat untouched for a few years. I pulled this project up a few weeks ago - the codebase is terrible (seriously, so bad), the gameplay has some huge flaws, but rather than let it sit idle I realized I could put it into a playable state much more easily than where my skills were at previously when I worked on this. I still suck at programming though, maybe just a little less now.
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Gameplay/Instructions:
Gamepad/Controller recommended.
Shoot, jump on, or dash through enemies to attack. Collect the energy they drop to level up your weapon and spend on upgrades at the end of each level. Getting hit will drain your weapon energy - get hit enough and the lvl will drop. Defeat 5 waves of enemies to proceed to the next level. Ammo only reliefs when landing on ground or jumping on enemies' heads. You can shoot/dash in whatever direction you are pressing/facing. Shooting downwards will propel you up like a jetpack. If an upgrade shrine is not lit up with the available upgrade above then you do not have enough to purchase, try to collect more through the next level. If you are shooting horizontally you will be locked in that direction - you generally might be backing away from waves of enemies while shooting towards them. Stop shooting to change the direction of your firing, or roll your aim up/down and to the other direction to change your weapon direction.
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Controls (Keyboard + Gamepad Support):
Move: (Keyboard) WASD - (Gamepad) Joystick/Dpad
Dash: (Keyboard) E - (Gamepad) R1/R2
Shoot: (Keyboard) Space - (Gamepad) A
Super: (Keyboard) Q - (Gamepad) Y
Purchase Upgrade (at Upgrade Shrine when lit): (Keyboard) F - (Gamepad) X
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1-1 to 1-3 have the same level type, then 2-1 to 2-3 have a different. After that it will randomly choose one of 4 level types.
New enemy patterns and types will appear through level 9-1, at that point you have seen all enemy types/waves.
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Note: For M1 Macs - command click on app > select 'get info' > check 'use rosetta' for app to run.
Status | Released |
Platforms | Windows, macOS |
Author | m.veed |
Genre | Platformer |
Made with | GameMaker |
Tags | 2D, Arcade, Bullet Hell, Pixel Art |
Average session | A few minutes |
Inputs | Keyboard, Gamepad (any) |
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